
Battlefield 6 is visually stunning. The game has a variety of graphics settings, but it’s good to keep in mind that not all of them necessarily make big changes to what’s seen in-game. Sure, you might see options that up the resolution of existing effects, but this comes at the cost of eating away at FPS without making noticeable changes to the gaming experience, especially at 1080p. We’ve gone ahead and looked through all the setting and identified which ones truly make a difference, in terms of visuals while maintaining smooth gameplay, and which ones to ditch.
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The Only Settings That Actually Add Detail
By focusing on the settings below, Battlefield 6 will look smooth and crisp without you having to sacrifice performance.
| Setting | Recommended Value |
| Texture Filtering | Overkill |
| Mesh Quality | Overkill |
| Sun Shadow Quality | High |
| Shadow Filtering | PCSS |
| Screen Space Reflections | High |
| Screen Space AO & GI | GTAO Low |
| Texture Quality | High |
| Reflection Quality | Low |
| Volumetrics Quality | Ultra |
| Effects, Lighting, Terrain | Low/Medium |
Texture Filtering
Texture Filtering, as the name implies, sharpens the game’s textures, making surfaces crisper and more defined. Setting it to Overkill ensures maximum sharpness.
Mesh Quality
Increasing Mesh Quality adds rocks, more leaves on bushes, and other small environmental objects, making the environment spring to life. Overkill is recommended for the most visually dense experience.
Sun Shadow Quality
Sun Shadow Quality improves the resolution of shadows, creating more depth and realism. While High provides a noticeable improvement, going beyond this offers diminishing returns.
Shadow Filtering
Shadow Filtering controls how shadows are rendered. Setting it to PCSS makes shadows softer and more natural, enhancing realism without unnecessary performance costs.
Screen Space Reflections
Reflections bring life to water, glass, and other surfaces. High ensures reflective surfaces look accurate and dynamic in-game.
Screen Space AO & GI
Ambient Occlusion and Global Illumination add subtle shadows and bounce lighting that give the game more depth. At 1080p, SSGI Low is the sweet spot—High increases detail resolution that is mostly unnoticeable.
Texture Quality
While Texture Quality doesn’t add new elements, it does increase the resolution of existing textures. At High, this increase is noticeable and improves clarity on large surfaces and character models.
Reflection Quality
Cube map reflections can be slightly improved, but Screen Space Reflections handle most reflective surfaces. Keeping this on Low frees up performance without sacrificing visuals.
Volumetrics Quality
Volumetrics, which control fog, smoke, and other particle effects, make a visible difference—though these effects are rare. Setting it to Ultra ensures the game’s atmospheric effects look their best whenever they do appear.
Settings That Don’t Really Add Detail
Other options like Effects, Lighting, and Terrain Quality primarily increase resolution of what’s already there rather than adding new details. At 1080p, these are largely unnoticeable and can be lowered to save FPS.